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Hey There!

    I'm Jacob, an expert VFX artist and game developer. My journey in game development and VFX has been an exciting adventure, filled with creativity, innovation, and continuous learning. I've had the privilege of working with incredible teams at Blind Squirrel Games, Gamigo, Razor Edge, and Studio X. Each experience has shaped my skills and broadened my horizons. At Blind Squirrel Games, I honed my skills in creating stunning visual effects for AAA games, pushing the boundaries of what's possible. My time at Gamigo was equally rewarding, where I delved into stylized FX and began working with a proprietary engine, combining coding expertise with artistic vision. Razor Edge provided opportunities to tackle challenging tasks in lighting, custom rendering, and motion graphics. At Studio X, I was part of a dynamic team focused on innovative VFX solutions for clients, featuring projects in film festivals, on Netflix, and on social media. In addition to my professional experiences, I constantly explore new technologies and techniques in VFX and coding. Whether experimenting with the latest software or diving into a C-styled programming language, I am always eager to learn and grow. Thank you for taking the time to learn about me. I look forward to connecting and collaborating on exciting projects that push the boundaries of VFX and technology.

"Jacob is a truly an invaluable member to any team he is put on. Not only are his abilities as an artist great, but his technical abilities are nothing to be scoffed at. Jacob is always finding new ways to push the boundaries he may find himself in, but at the same time is always willing and open to addressing feedback. I would gladly take Jacob on my team again if given the chance."

"Jacob has been a pleasure to work with during our time working on Amazon's New World MMO. He has great technical ability and is creative in how he applies it. More than once, Jacob has gone above and beyond to create a special touch for one of my creatures that has either pushed the boundaries of what we thought we could do with our toolset, or just put that "finishing touch" on an AI that really made their behavior and presentation "pop".

He is excited about innovation and finding better ways to do more and has proven himself in that area by combining our proprietary tools with other tools in order to provide not only impressive, but performant VFX that elevated the product. I had a great time working with him and always felt like he was listening to Design and supporting us with his best work. Some of my best work is only my best work because Jacob was involved. I'm saddened to see him move on, but I know that wherever he chooses to go will be better for it."

Senior Game Designer at Blind Squirrel Games

"Jacob is a highly knowledgeable and driven VFX artist. He would always try to push the boundaries of what tools we had at our disposal, and would always come out with some of the most visually impressive effects that are in New World. Also, if he did not have a tool in the engine he would make it, and contributed a handful or so of new tools the team could use to make our lives easier as a development team. While easy-going, Jacob would always maintain professionalism with clients and quickly iterate on their feedback, while maintaining optimization throughout his work. Jacob is an incredibly smart, talented, and driven VFX artist who would be an amazing asset to any studio."

VFX Artist 

"Jacob was an invaluable member of the team during his time on the project. He created innovative tools to advance our pipeline and intricate visual effects. Jacob's creativity and technical prowess is an asset to any team."

Lead Technical Artist at Blind Squirrel Games

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